With blood beneath my blade, I paint new rouge upon my face,
An old friend visits, in a dream taking place.
Old faces, bygone deeds, have vanished from my sight,
Still, I remember every one, by day and through the night.
Those bound by love grow old; the righteous road runs long;
Today's notes of grace or grudge define not the final song.
Who says the Underworld is far away?
All the better—once more I'll walk along.
Keeping its long-standing August 20 tradition, Game Science today released a brand-new 15-minute gameplay demonstration for Black Myth: Zhong Kui, the second entry in the Black Myth series. For the first time, the video shows the protagonist in actual combat alongside fragments of the game's story.
The footage was captured in-game from a work-in-progress build running at a 21:9 aspect ratio. As the game is still in early development, Game Science notes that the final release may differ from what is shown.

The controlled character is a white-clad Taoist swordsman — noticeably not the hulking, tiger-riding Zhong Kui from the teaser. The demo never confirms his identity, leaving open whether players take on multiple roles or whether this figure is a separate protagonist entirely.

A one-take sequence covers exploration, sword combat, and Taoist spellcasting, with fundamental action mechanics such as blocking and dodging on display. The level features a wide variety of enemy types and high-pressure fights against multiple foes at once.

The UI shows a resource system reminiscent of Black Myth: Wukong's staff stances — players bank points through attacks and spend them on stronger moves.

The protagonist can summon little ghosts to fight alongside him — they persist long enough to appear even during execution animations — and can possess a summoned ghost to switch to an entirely different moveset. It is not yet clear whether different ghost types trigger different execution cinematics, or whether these are fixed animations.


The demo's back half pits the protagonist against the Grand Clam Lord (大蚌真君), a boss carrying two enormous barnacle-encrusted shells on its back. One shell can be shattered mid-fight, though a full-fledged part-destruction system has not been confirmed.



Between fights, the demo weaves in story fragments — quiet musical interludes, bloodied confrontations, and figures who may or may not be human. The closing montage finally shows the familiar figure of Zhong Kui riding his tiger, echoing the original reveal teaser.


Art director Yang Qi noted that the team is aiming to keep invisible walls to a minimum, letting players explore what they can see. Founder Feng Ji also shared the team's working principles alongside the release, while reiterating that the game remains early in development and that story details cannot yet be spoiled.
No release date or window was announced. The reveal comes just ahead of Gamescom 2026, where the original CG teaser debuted at Opening Night Live one year ago.
Note: Observations above are drawn from the demonstration video itself. Some systems have not been officially confirmed, and the shipping game remains subject to change.
Official website: https://www.gamesci.cn/zhongkui